TWENTY TONS Open the workshopPlay it here

A free puzzle game · five pianos · plays in your browser · piano 1 plays right here

Let the bass go all at once and the plate cracks at 09:06. Go a quarter turn at a time and the restorer waits 34 minutes on the step.

TWENTY TONS is a free puzzle game about taking a piano's strings down to slack so the iron plate can come out whole. The plate doesn't care how much pull is left. It cares whether the pull is even.

Below is the school upright from St Aldhelm's Primary: "forty years of assemblies and one flooded summer." It runs on the game's own code. Pick a turn size, click a string group, and the struts show you the plate after that turn, before you commit. Click again to turn it. Sound is on: each string drops in pitch as it slackens.

Tap a string group to see the plate after the turn. Tap it again to turn it. Sound is on.

Same piano every time you load the page. No dice anywhere in the game, so if it cracked, you can see which turn did it.

Five ways to let down the school upright

The shop opens at 09:00, and the restorer's van comes at 10:58. Eight string groups, three struts, and every turn of the tuning hammer costs minutes. On a fresh piano each group starts at 4/4 of its working tension, and a turn lets down a quarter, a half, three quarters or all of it. I wrote the obvious plans into the game as scripted hands. Here's how each one does on this piano:

Hand Turns Done at Result
Let it all go, bass up1 09:06 Strut A cracks
Half turns, bass up and back2 09:10 Strut A cracks
A quarter at a time, up and back32 11:32 Whole, 34 minutes late, ★
Biggest safe turn per minute13 10:46 Whole, on time, ★★
Par11 10:38 Whole, ★★★

The quarter-turn hand is the one most people would pick, me included. It never cracks anything. It's also the slowest hand on the table that finishes.

Here's the odd part: every hand that finishes turns exactly the same 32 quarters of tension. The work is identical. What the careful hand spends its morning on is seating the hammer on fresh pins (2 minutes, 32 times) and walking it back and forth along the keyboard. Par seats it 11 times. Five of those 11 turns let a group go all the way in one go, the same move that cracked the plate in row one. Par just picks which groups, and when.

One rule

Each strut sits between two string groups and feels a couple of groups on each side. It compares the average tension on its left with the average on its right. How uneven the two sides can get is the strut's give. Go over it and the plate cracks. That's the whole rule.

Two things fall out of it.

First, a piano at full tension is fine. Every strut reads 0.00, because both sides pull the same. A piano at full slack is fine too, for the same reason. The danger is all in the middle, in the hour where some strings are down and their neighbours aren't.

Second, "bass first" is a habit, not a plan. Let the lowest group all the way down and strut A sees an average of 2 quarters on one side and 4 on the other. Its give is 1. That's 2.00, and it cracks on the very first turn. Par starts in the middle of the keyboard instead, with a half turn on the fourth group up, and never lets any strut's two sides drift more than its give apart.

And par runs hot. Ten of its eleven turns leave some strut at exactly 1.00, right on the line. The plate only cracks over 1.00, and the shortest plan lives on the edge of that.

Five pianos, each with one new problem

Piano What changes Restorer Par
The school uprightSt Aldhelm's Primary, the hall Eight groups, three struts. Hester, the workshop's coach, talks you through the first few turns. 10:5898 min (10:38)
The baby grandThe Lantern bar, Quay Street Overstrung, so the bass crosses the tenor. One long strut feels four groups a side and has less give than the others. 11:40134 min (11:14)
The welded concert grandCorn Exchange, the old stage Somebody welded the plate in two places. Both welds read ? until you tap them (3 minutes each). One is sound. One has half the give. 12:50192 min (12:12)
The square pianoA farmhouse parlour, Long Sutton A wooden frame. It creaks at 0.50 where an iron plate ticks at 0.75, long before it gives. And it has five struts to the upright's three. 10:5394 min (10:34)
The half-unstrung grandA house clearance, Mill Lane Somebody started this one and stopped. The bass is already off, and the strut beside it starts the morning at exactly 1.00. 10:1662 min (10:02)

The concert grand is where the hand that trusts the preview stops working. It never taps a weld, so it plans around a give the plate doesn't have, and it cracks strut D at 09:24. Plan as if both welds were bad and you finish whole at 196 minutes. Tap them first and par is 192. It's the only place in the game where anything is hidden, and the game marks exactly where.

What the game shows you

It's a workshop puzzle, not a repair manual

The plate model is mine. Real pianos do carry a lot of tension, but no piano technician has checked the struts in this game against a real plate. The rule is there because it makes a good puzzle. Please don't take a hammer to your grandmother's upright because of anything on this page.

The tonnage is flavour too. In the game the concert grand carries 21.6 tons and the square piano 6.4. That number drives the tons figures on screen and nothing else. The sound comes from each string group's note and how much of its tension is left.

Questions

What does it cost?
Nothing. No account, no ads, no sign-up. It's a web page.
Can I play it on my phone?
The school upright, yes: it's the box at the top of this page, and it plays by tap. Pianos 2 to 5 run in the full game, which needs a keyboard.
How long is it?
Five pianos, from 8 to 21 moves each at par. Thinking is free: the clock only moves when you turn a pin or tap a strut.
Has anyone else played it?
Not yet. A test bot played it through, and the game's own checks (68 of them) all pass. You'd be one of the first people.
What if I crack the plate?
Press R and the piano goes back to how it was that morning. The game keeps your first try's stars apart from your best, so you'll know which was which.

The baby grand is next

It has a strut across the crossing that feels four groups a side, and a quarter-turn sweep cracks it. The upright taught you to work from the middle. Now find the middle of a baby grand.

Open the baby grandStart from piano 1Play the upright here

The full game runs on the keyboard: Space opens the workshop, 1 to 4 picks the turn size, Enter turns, T taps a strut, P plays the piano. You can point and click with a mouse, too. Hester only coaches piano 1, so start there if this is your first go.

The other four pianos need a keyboard. Send yourself the link for later.